Because I found no succinct and understandable tutorials on how to implement drag and drop with javascript, I came up with the below. Credit where credit is due: I used a devarticles.com article to generate this single-page tutorial; the article discusses general drag and drop issues.
Drag and drop is a topic that can be explored to great lengths somewhere else; all you need to know about it here is that you left-click-and-hold on one "draggable element", and then move your mouse with the left button down: the element you clicked on follows your mouse. Restrictions on what can be dragged and where it can be dragged are discussed briefly. If you know about a better tutorial on this topic, or have suggestions, please let me know! Quirksmode now has a drag and drop tutorial, although it is quite a bit longer than this one. Go there for completness, stay here for succinctness.
The following javascript will allow dragging html elements with class="drag".
The only required css is:
.drag { position: relative; }
Quite a few global variables are required to make things possible:
var _startX = 0; // mouse starting positions
var _startY = 0;
var _offsetX = 0; // current element offset
var _offsetY = 0;
var _dragElement; // needs to be passed from OnMouseDown to OnMouseMove
var _oldZIndex = 0; // we temporarily increase the z-index during drag
var _debug = $('debug'); // makes life easier
The relevant events belong to the document: onMouseDown, onMouseMove,
and onMouseUp. Attempting to make drag and drop using onMouseMove
of an element will result in buggy operation, as the cursor tends to jump outside of the element
when it is moved quickly; when this happens, onMouseMove will stop firing until the
mouse moves back over the element. Clearly, this is not desirable, so the document's mouse events
are used.
Two events are initialized here:
InitDragDrop();
function InitDragDrop()
{
document.onmousedown = OnMouseDown;
document.onmouseup = OnMouseUp;
}
We start with onMouseDown:
function OnMouseDown(e)
{
// IE is retarded and doesn't pass the event object
if (e == null)
e = window.event;
// IE uses srcElement, others use target
var target = e.target != null ? e.target : e.srcElement;
_debug.innerHTML = target.className == 'drag'
? 'draggable element clicked'
: 'NON-draggable element clicked';
// for IE, left click == 1
// for Firefox, left click == 0
if ((e.button == 1 && window.event != null ||
e.button == 0) &&
target.className == 'drag')
{
// grab the mouse position
_startX = e.clientX;
_startY = e.clientY;
// grab the clicked element's position
_offsetX = ExtractNumber(target.style.left);
_offsetY = ExtractNumber(target.style.top);
// bring the clicked element to the front while it is being dragged
_oldZIndex = target.style.zIndex;
target.style.zIndex = 10000;
// we need to access the element in OnMouseMove
_dragElement = target;
// tell our code to start moving the element with the mouse
document.onmousemove = OnMouseMove;
// cancel out any text selections
document.body.focus();
// prevent text selection in IE
document.onselectstart = function () { return false; };
// prevent IE from trying to drag an image
target.ondragstart = function() { return false; };
// prevent text selection (except IE)
return false;
}
}
The comments cover just about everything; the "text selection" stuff exists
because we want to avoid selecting text when dragging things around. Once
OnMouseMove is wired up, it will fire whenever the mouse moves:
function OnMouseMove(e)
{
if (e == null)
var e = window.event;
// this is the actual "drag code"
_dragElement.style.left = (_offsetX + e.clientX - _startX) + 'px';
_dragElement.style.top = (_offsetY + e.clientY - _startY) + 'px';
_debug.innerHTML = '(' + _dragElement.style.left + ', ' +
_dragElement.style.top + ')';
}
When the mouse is released, we remove the event handlers and reset _dragElement:
function OnMouseUp(e)
{
if (_dragElement != null)
{
_dragElement.style.zIndex = _oldZIndex;
// we're done with these events until the next OnMouseDown
document.onmousemove = null;
document.onselectstart = null;
_dragElement.ondragstart = null;
// this is how we know we're not dragging
_dragElement = null;
_debug.innerHTML = 'mouse up';
}
}
function ExtractNumber(value)
{
var n = parseInt(value);
return n == null || isNaN(n) ? 0 : n;
}
// this is simply a shortcut for the eyes and fingers
function $(id)
{
return document.getElementById(id);
}
This example only scratches the surface of drag and drop. For example, dragging is often only initiated if the user clicks and drags the mouse more than a pixel for two (to prevent jitter or something, it's a common practice). Moreover, one often wants to drag from one place to another, instead of just randomly. Keep on the lookout for a more advanced drag and drop tutorial covering these sorts of things. Simplicity first!
Determining what elements one is dragging over is tricky, because the onmouseover
event does not fire if the cursor is over the element being dragged. The only solution
[known to the author] is to look for elements under the cursor by position.
position.js
from the Prototype javascript library demonstrates
the requirements for doing this. Determining
the Droppable provides a nice overview of this process.
The code presented blatantly overwrites any existing event handlers. If other javascript
needs to deal with these events, one should investigate attachEvent, or more
generally, event handling in Javascript.
<iframe />
I have not tested this, but apparently event.screenX and event.screenY should be used instead of
clientX and clientY if one is using iframes.
Because browser makers love incompatibility, the codes for event.button vary
from browser to browser; see the below table for values and feel free to
provide me with additional rows for other browsers.
| Browser | Left Click | Middle Click | Right Click |
|---|---|---|---|
| Firefox | 0 | 1 | 2 |
| Internet Explorer | 1 | 4 | 2 |
Note that IE uses the values 1, 2, and 4 so that one can determine every mouse button that is pressed; Firefox does not allow this.
This example has only been tested in IE6&7, Firefox 3.0.5, Opera 9.2+, and Chrome 2.0; results from testing in other browsers would be appreciated.
If you found this tutorial helpful, please link to it. If you really want to show your appreciation... :-)